To learn about how I approach hard surface modeling and baking in Toolbag, check out my previous article with Marmoset, Baking A Hard Surface Weapon in Toolbag. In this breakdown, I will run through some of the processes I used to create the final renders, from initial scene setup to lighting. Welcome to the breakdown of my recent Still Life project. Hello everyone! My name is Ben Armstrong, and I currently work as a Senior Environment/Prop Artist at Sumo Digital in Newcastle, United Kingdom.
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